Install Houdini Apprentice - CentOS7

Download Houdini Install Houdini Open a terminal. Unpack the downloaded tar.gz archive. For example, $ tar -xvzf houdini-17.5.229-linux_x86_64_gcc6.3.tar.gz Run the houdini.install script: $ cd houdini-17.5.229-linux_x86_64_gcc6.3/ $ su # ./houdini.install Install details The licensing menu will appear during the installation process if no installed licenses can be detected If you are installing Apprentice or Indie, choose Apprentice Licensing. This will take out the complexities of running a local license server.

FFmpeg Screen Recording - CentOS7

No Audio $ ffmpeg -framerate 30 -s 1920x1080 -f x11grab -i :0.0 -c:v libx264 -pix_fmt yuv420p ~/desktop_$(date +%Y%m%dT%H%M%S).mp4 With Audio $ ffmpeg -f alsa -ac 2 -i hw:2,0 -framerate 30 -s 1920x1080 -f x11grab -i :0.0 -c:v libx264 -pix_fmt yuv420p ~/desktop_$(date +%Y%m%dT%H%M%S).mp4 Find Audio $ aplay -l card 0: PCH [HDA Intel PCH], device 0: ALC1150 Analog [ALC1150 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 .

Random

2020-02-13 Based on Entagma tutorial

ZLOC Dev History

ZLOC Problem 일반적인 매치무브 작업은 열심히 점찍고 솔브하면 결과가 뚝딱 나오지만, 난이도가 있는 샷들은 이렇게 간단하게 해결되지 않음… 이런 어려운 샷들을 트래킹하기 위해 매치무버들 사이에서 많이 쓰이고 있는 테크닉이 ‘원포인트 트래킹’ ‘원포인트 트래킹'을 하기 위해서 일단 3DEqualizer의 2D 트래커를 마야에서 사용할 수 있는 2.5D 로케이터로 뽑아주는 스크립트가 필요했음 Synthpipe라는 Syntheyes와 Maya를 Bridge하는 스크립트를 찾았음. 솔루션을 찾아서 급한 불은 껐지만, 문제는 여기서 부터임… 당시 메인으로 사용하고 있는 프로그램이 3DEqualizer라서 Synthpipe를 사용하기 위해서 3DEqualizer에서 뽑은 2D 트래커를 tracksperanto라는 트래커 변환툴을 통해 Syntheyes 포맷으로 변환해야 했음.

2.5D Locator - ZLOC Part 2

Let’s pick up from where we left off. We have used some fancy expressions to create an image plane. But if we tweak this expression just a little bit we can create a 2.5D Locator from scratch! First let’s edit the expression. Instead of manipulating the ScaleX and ScaleY attributes, pipe the same formula to the TranslateX and TranslateY attributes like this… [Before] pPlane1.

Poly Image Plane - ZLOC Part 1

An Image Plane is just a “Reflection” of a camera’s Film Back. We can figure out the Image Plane’s width and height by using some simple math. Lets make a Poly Image Plane by using this formula. First, create a camera. We will be using it’s default settings. Focal Length(mm): 35 Horizontal Film Aperture(inch): 1.417 Vertical Film Aperture(inch): 0.

Projects

Python ZLOC ZLOC is a 2.5D tracker system built for Science-D-Visions 3DEqualizer and Autodesk Maya. (Based on SynthPipe by Martin Kulig) Source Code & Documentation (GitHub) Dev History ZRAY ZRay is a simple Ray-Mesh intersect tool. I focused on making it as simple and intuitive as possible. Originally made for matchmove purposes, but it can be used in many situations. Time Warp Time warps the scene by comparing “original” and “timewarped” image sequence.

About

Summary Creative, passionate and detail-oriented VFX artist who specializes in matchmove, on-set, layout, technical directing and programming. Strengths include creative problem solving, positive attitude, calm to work under pressure and meet deadlines. I have an endless desire to learn new skills, and I'm always looking for a challenge. Programming is my big passion. I always try to identify opportunities for automation and often build custom tools to make our work environment more efficient.